243 Something-A-Day
by Foster Douglas on August 31, 2015
Instead of making a game design each day, make a game that has a system that allows content to be created for it, and create something daily for it.
For example, if it were a puzzle game, once the game’s mechanics and interaction is determined, the pieces could be used each day to make a new challenge. If it were an RPG, maybe final assets could be used to create different versions of various areas each day. If it were a first-person shooter, maybe level layouts could be created each day and somehow easily applied on the fly to the actual game build.
[ Today I Was Playing: Scrabble ]
#game-mechanic-system