696 Tempo Fermo
by Foster Douglas on November 27, 2016
A game about freezing time.
I’ve always loved when games incorporate a mechanic of slowing or freezing time. It’s interesting because it’s something we could never experience in real life, but is really fun to think about.
I’d love to see a game that uses it in other interesting ways besides just freezing time and letting the player walk through it.
Because, it introduces a really unique and interesting perspective for the player. They’re given additional time to process a situation that would otherwise happen in a split second. So, because of this, the game can feed the player more information and give them more choice, since they are afforded more time to digest it.
[ Today I Was Playing: nothing… ]
#experimental-game