831 Depleted Update 0002
by Foster Douglas on April 11, 2017
Doing more brainstorming with this idea, I wonder if it can be some sort of space-related battle game. Not that I’m particularly for making every game into something war-related, but it might give the game a little more context.
So, in this updated concept:
- You are in command of a ship’s main systems
- Holding the spacebar is what keeps the ship’s main power active (seems silly maybe, could be framed differently)
- The A and K keys represent your ship’s left-hand and right-hand shields
- The shields very slowly deplete while active, quickly deplete when engaged with a threat, and only recharge when inactive
- The 9 main pods correspond to different systems on the ship, ideas: oxygen/atmosphere, water storage, different offensive or defense systems for various situations, backup power, etc…
- The number keys are held to fill or maintain levels in the pods, depending on what it is
- The pods can be tapped once full to be activated (worried about mistakenly tapping wrong one?)
- All pods are customizable, choose which ones you bring with you
- Large meter on the right is for the ship’s overall power
- Line underneath the pods could represent ship stability
And the brainstorming continues…
[ Today I Was Playing: nothing… ]
#depleted, #touch-bar-game, #touch-controlled-game