864 Dead Cells' Slow Health Bar

by Foster Douglas on May 14, 2017

Although I haven’t played Dead Cells yet, watching it being streamed has left an impression on me.

I love the health bar system. It works a little bit like it the system in Earthbound, actually. Here:

deadcells

When the player is damaged by an enemy, that amount is cut down from the total health available, and then slowly dwindles. As an added point of interest, a percentage of damage dealt by the player to an enemy during the health dwindle is given back to them.

There’s not much to say about this other than I think it’s absolutely an interesting and simple reimagining of the standard action game health bar. Keep up the innovation, designers and developers!

[ Today I Was Playing: Card Thief ]

#game-mechanic-system, #game-opinion